using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class AggressiveWhenSeeTargetChangedProcessor : ClientPacketProcessor { public override void Process(AggressiveWhenSeeTargetChanged packet) { AI.AggressiveWhenSeeTargetChanged(packet.CreatureId, packet.TargetId, packet.Locked, packet.AggressionAmount); } }