using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxClient.MonoBehaviours; using NitroxModel.DataStructures.Util; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors { public class AnimationProcessor : ClientPacketProcessor { private readonly PlayerManager remotePlayerManager; public AnimationProcessor(PlayerManager remotePlayerManager) { this.remotePlayerManager = remotePlayerManager; } public override void Process(AnimationChangeEvent animEvent) { Optional opPlayer = remotePlayerManager.Find(animEvent.PlayerId); if (opPlayer.HasValue) { opPlayer.Value.UpdateAnimationAndCollider((AnimChangeType)animEvent.Type, (AnimChangeState)animEvent.State); } } } }