using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class AuroraAndTimeUpdateProcessor : ClientPacketProcessor { private readonly TimeManager timeManager; public AuroraAndTimeUpdateProcessor(TimeManager timeManager) { this.timeManager = timeManager; } public override void Process(AuroraAndTimeUpdate packet) { timeManager.ProcessUpdate(packet.TimeData.TimePacket); StoryManager.UpdateAuroraData(packet.TimeData.AuroraEventData); timeManager.AuroraRealExplosionTime = packet.TimeData.AuroraEventData.AuroraRealExplosionTime; if (packet.Restore) { StoryManager.RestoreAurora(); } } }