using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class CreatureActionProcessor : ClientPacketProcessor { private readonly AI ai; public CreatureActionProcessor(AI ai) { this.ai = ai; } public override void Process(CreatureActionChanged packet) { ai.CreatureActionChanged(packet.CreatureId, packet.CreatureActionType); } }