using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class CreaturePoopPerformedProcessor : ClientPacketProcessor { public override void Process(CreaturePoopPerformed packet) { AI.CreaturePoopPerformed(packet.CreatureId); } }