using NitroxClient.Communication.Abstract; using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel_Subnautica.Packets; namespace NitroxClient.Communication.Packets.Processors { public class CyclopsFireCreatedProcessor : ClientPacketProcessor { private readonly IPacketSender packetSender; private readonly Fires fires; public CyclopsFireCreatedProcessor(IPacketSender packetSender, Fires fires) { this.packetSender = packetSender; this.fires = fires; } public override void Process(CyclopsFireCreated packet) { fires.Create(packet.FireCreatedData); } } }