using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxModel.DataStructures.Unity; using NitroxModel.Packets; using UnityEngine; namespace NitroxClient.Communication.Packets.Processors { class DebugStartMapProcessor : ClientPacketProcessor { public override void Process(DebugStartMapPacket packet) { foreach (NitroxVector3 position in packet.StartPositions) { GameObject prim = GameObject.CreatePrimitive(PrimitiveType.Cube); prim.transform.position = new Vector3(position.X, position.Y + 10, position.Z); } } } }