using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class DropSimulationOwnershipProcessor : ClientPacketProcessor { private readonly SimulationOwnership simulationOwnershipManager; public DropSimulationOwnershipProcessor(SimulationOwnership simulationOwnershipManager) { this.simulationOwnershipManager = simulationOwnershipManager; } public override void Process(DropSimulationOwnership packet) { simulationOwnershipManager.DropSimulationFrom(packet.EntityId); } }