using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxClient.MonoBehaviours; using NitroxModel.DataStructures.Util; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures; using UnityEngine; namespace NitroxClient.Communication.Packets.Processors { class ItemPositionProcessor : ClientPacketProcessor { private const float ITEM_TRANSFORM_SMOOTH_PERIOD = 0.25f; public override void Process(ItemPosition drop) { Optional opItem = NitroxEntity.GetObjectFrom(drop.Id); if (opItem.HasValue) { MovementHelper.MoveRotateGameObject(opItem.Value, drop.Position.ToUnity(), drop.Rotation.ToUnity(), ITEM_TRANSFORM_SMOOTH_PERIOD); } } } }