using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.MonoBehaviours; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures; namespace NitroxClient.Communication.Packets.Processors; public class LeakRepairedProcessor : ClientPacketProcessor { public override void Process(LeakRepaired packet) { if (NitroxEntity.TryGetComponentFrom(packet.BaseId, out BaseLeakManager baseLeakManager)) { baseLeakManager.HealLeakToMax(packet.RelativeCell.ToUnity()); } } }