using NitroxClient.Communication.Abstract; using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors { public class MultiplayerSessionPolicyProcessor : ClientPacketProcessor { private readonly IMultiplayerSession multiplayerSession; public MultiplayerSessionPolicyProcessor(IMultiplayerSession multiplayerSession) { this.multiplayerSession = multiplayerSession; } public override void Process(MultiplayerSessionPolicy packet) { Log.Info("Processing session policy information."); multiplayerSession.ProcessSessionPolicy(packet); } } }