using NitroxClient.Communication.Abstract; using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors { public class MultiplayerSessionReservationProcessor : ClientPacketProcessor { private readonly IMultiplayerSession multiplayerSession; public MultiplayerSessionReservationProcessor(IMultiplayerSession multiplayerSession) { this.multiplayerSession = multiplayerSession; } public override void Process(MultiplayerSessionReservation packet) { multiplayerSession.ProcessReservationResponsePacket(packet); } } }