using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.DataStructures.GameLogic; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class PermsChangedProcessor : ClientPacketProcessor { private LocalPlayer localPlayer; public delegate void PermissionsChanged(Perms perms); public PermissionsChanged OnPermissionsChanged; public PermsChangedProcessor(LocalPlayer localPlayer) { this.localPlayer = localPlayer; } public override void Process(PermsChanged packet) { localPlayer.Permissions = packet.NewPerms; OnPermissionsChanged(packet.NewPerms); } }