using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Helper; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class PlayerDeathProcessor : ClientPacketProcessor { private readonly PlayerManager playerManager; public PlayerDeathProcessor(PlayerManager playerManager) { this.playerManager = playerManager; } public override void Process(PlayerDeathEvent playerDeath) { RemotePlayer player = Validate.IsPresent(playerManager.Find(playerDeath.PlayerId)); Log.Debug($"{player.PlayerName} died"); Log.InGame(Language.main.Get("Nitrox_PlayerDied").Replace("{PLAYER}", player.PlayerName)); player.PlayerDeathEvent.Trigger(player); // TODO: Add any death related triggers (i.e. scoreboard updates, rewards, etc.) } }