using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures; namespace NitroxClient.Communication.Packets.Processors; public class PlayerInCyclopsMovementProcessor : ClientPacketProcessor { private readonly PlayerManager remotePlayerManager; public PlayerInCyclopsMovementProcessor(PlayerManager remotePlayerManager) { this.remotePlayerManager = remotePlayerManager; } public override void Process(PlayerInCyclopsMovement movement) { if (remotePlayerManager.TryFind(movement.PlayerId, out RemotePlayer remotePlayer) && remotePlayer.Pawn != null) { remotePlayer.UpdatePositionInCyclops(movement.LocalPosition.ToUnity(), movement.LocalRotation.ToUnity()); } } }