using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures; namespace NitroxClient.Communication.Packets.Processors; public class PlayerMovementProcessor : ClientPacketProcessor { private readonly PlayerManager remotePlayerManager; public PlayerMovementProcessor(PlayerManager remotePlayerManager) { this.remotePlayerManager = remotePlayerManager; } public override void Process(PlayerMovement movement) { if (remotePlayerManager.TryFind(movement.PlayerId, out RemotePlayer remotePlayer)) { remotePlayer.UpdatePosition(movement.Position.ToUnity(), movement.Velocity.ToUnity(), movement.BodyRotation.ToUnity(), movement.AimingRotation.ToUnity()); } } }