using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxClient.MonoBehaviours.Gui.HUD; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class PlayerStatsProcessor : ClientPacketProcessor { private readonly PlayerManager playerManager; public PlayerStatsProcessor(PlayerManager playerManager) { this.playerManager = playerManager; } public override void Process(PlayerStats playerStats) { if (playerManager.TryFind(playerStats.PlayerId, out RemotePlayer remotePlayer)) { RemotePlayerVitals vitals = remotePlayer.vitals; vitals.SetOxygen(playerStats.Oxygen, playerStats.MaxOxygen); vitals.SetHealth(playerStats.Health); vitals.SetFood(playerStats.Food); vitals.SetWater(playerStats.Water); remotePlayer.UpdateHealthAndInfection(playerStats.Health, playerStats.InfectionAmount); } } }