using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class PvPAttackProcessor : ClientPacketProcessor { public override void Process(PvPAttack packet) { if (Player.main && Player.main.liveMixin) { Player.main.liveMixin.TakeDamage(packet.Damage); } } }