using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class RangedAttackLastTargetUpdateProcessor : ClientPacketProcessor { public override void Process(RangedAttackLastTargetUpdate packet) { AI.RangedAttackLastTargetUpdate(packet.CreatureId, packet.TargetId, packet.AttackTypeIndex, packet.State); } }