using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.MonoBehaviours; using NitroxModel.Packets; using UnityEngine; namespace NitroxClient.Communication.Packets.Processors; public class SeaDragonSwatAttackProcessor : ClientPacketProcessor { public override void Process(SeaDragonSwatAttack packet) { if (!NitroxEntity.TryGetComponentFrom(packet.SeaDragonId, out SeaDragonMeleeAttack seaDragonMeleeAttack) || !NitroxEntity.TryGetObjectFrom(packet.TargetId, out GameObject targetObject)) { return; } using (PacketSuppressor.Suppress()) { seaDragonMeleeAttack.seaDragon.Aggression.Value = packet.Aggression; seaDragonMeleeAttack.SwatAttack(targetObject, packet.IsRightHand); } } }