using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.MonoBehaviours; using NitroxModel.Packets; using UnityEngine; namespace NitroxClient.Communication.Packets.Processors; public class SeaTreaderChunkPickedUpProcessor : ClientPacketProcessor { public override void Process(SeaTreaderChunkPickedUp packet) { if (NitroxEntity.TryGetComponentFrom(packet.ChunkId, out SinkingGroundChunk sinkingGroundChunk)) { GameObject.Destroy(sinkingGroundChunk.gameObject); } } }