using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.DataStructures; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class SimulationOwnershipChangeProcessor : ClientPacketProcessor { private readonly SimulationOwnership simulationOwnershipManager; public SimulationOwnershipChangeProcessor(SimulationOwnership simulationOwnershipManager) { this.simulationOwnershipManager = simulationOwnershipManager; } public override void Process(SimulationOwnershipChange simulationOwnershipChange) { foreach (SimulatedEntity simulatedEntity in simulationOwnershipChange.Entities) { simulationOwnershipManager.TreatSimulatedEntity(simulatedEntity); } } }