using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures; namespace NitroxClient.Communication.Packets.Processors; public class StasisSphereHitProcessor : ClientPacketProcessor { private readonly BulletManager bulletManager; public StasisSphereHitProcessor(BulletManager bulletManager) { this.bulletManager = bulletManager; } public override void Process(StasisSphereHit packet) { bulletManager.StasisSphereHit(packet.PlayerId, packet.Position.ToUnity(), packet.Rotation.ToUnity(), packet.ChargeNormalized, packet.Consumption); } }