using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures; namespace NitroxClient.Communication.Packets.Processors; public class StasisSphereShotProcessor : ClientPacketProcessor { private readonly BulletManager bulletManager; public StasisSphereShotProcessor(BulletManager bulletManager) { this.bulletManager = bulletManager; } public override void Process(StasisSphereShot packet) { bulletManager.ShootStasisSphere(packet.PlayerId, packet.Position.ToUnity(), packet.Rotation.ToUnity(), packet.Speed, packet.LifeTime, packet.ChargeNormalized); } }