using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors; public class TimeChangeProcessor : ClientPacketProcessor { private readonly TimeManager timeManager; public TimeChangeProcessor(TimeManager timeManager) { this.timeManager = timeManager; } public override void Process(TimeChange timeChangePacket) { timeManager.ProcessUpdate(timeChangePacket); } }