using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures; namespace NitroxClient.Communication.Packets.Processors; public class TorpedoHitProcessor : ClientPacketProcessor { private readonly BulletManager bulletManager; public TorpedoHitProcessor(BulletManager bulletManager) { this.bulletManager = bulletManager; } public override void Process(TorpedoHit packet) { bulletManager.TorpedoHit(packet.BulletId, packet.Position.ToUnity(), packet.Rotation.ToUnity()); } }