using NitroxClient.Communication.Packets.Processors.Abstract; using NitroxClient.GameLogic; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures; namespace NitroxClient.Communication.Packets.Processors; public class TorpedoShotProcessor : ClientPacketProcessor { private readonly BulletManager bulletManager; public TorpedoShotProcessor(BulletManager bulletManager) { this.bulletManager = bulletManager; } public override void Process(TorpedoShot packet) { bulletManager.ShootSeamothTorpedo(packet.BulletId, packet.TechType.ToUnity(), packet.Position.ToUnity(), packet.Rotation.ToUnity(), packet.Speed, packet.LifeTime); } }