using NitroxModel.DataStructures; namespace NitroxClient.GameLogic.Simulation { public abstract class LockRequestBase { public NitroxId Id { get; } public SimulationLockType LockType { get; } public abstract void LockRequestComplete(NitroxId id, bool lockAquired); public LockRequestBase(NitroxId Id, SimulationLockType LockType) : base() { this.Id = Id; this.LockType = LockType; } } }