using NitroxClient.Unity.Helper; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; using UnityEngine; namespace NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract; public abstract class VehicleMetadataProcessor : EntityMetadataProcessor where T : VehicleMetadata { private readonly LiveMixinManager liveMixinManager; public VehicleMetadataProcessor(LiveMixinManager liveMixinManager) { this.liveMixinManager = liveMixinManager; } protected void SetHealth(GameObject gameObject, float health) { LiveMixin liveMixin = gameObject.RequireComponentInChildren(true); liveMixinManager.SyncRemoteHealth(liveMixin, health); } protected void SetNameAndColors(SubName subName, string text, NitroxVector3[] nitroxColor) => SubNameInputMetadataProcessor.SetNameAndColors(subName, text, nitroxColor); }