using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using UnityEngine; namespace NitroxClient.GameLogic.Spawning.Metadata.Processor; public class BatteryMetadataProcessor : EntityMetadataProcessor { public override void ProcessMetadata(GameObject gameObject, BatteryMetadata metadata) { Battery battery = gameObject.GetComponent(); if (battery) { battery._charge = metadata.Charge; } else { Log.Error($"Could not find Battery on {gameObject.name}"); } } }