using NitroxClient.GameLogic; using UnityEngine; namespace NitroxClient.MonoBehaviours; public class PlayerDeathBroadcaster : MonoBehaviour { private LocalPlayer localPlayer; public void Awake() { localPlayer = this.Resolve(); Player.main.playerDeathEvent.AddHandler(this, PlayerDeath); } private void PlayerDeath(Player player) { localPlayer.BroadcastDeath(player.transform.position); } public void OnDestroy() { Player.main.playerDeathEvent.RemoveHandler(this, PlayerDeath); } }