using NitroxClient.GameLogic; using UnityEngine; namespace NitroxClient.MonoBehaviours.Vehicles; public abstract class VehicleMovementReplicator : MovementReplicator { protected static readonly int VIEW_YAW = Animator.StringToHash("view_yaw"); protected static readonly int VIEW_PITCH = Animator.StringToHash("view_pitch"); public abstract void Enter(RemotePlayer remotePlayer); public abstract void Exit(); }