using System; using System.Runtime.Serialization; using NitroxModel.DataStructures; namespace NitroxModel_Subnautica.DataStructures.GameLogic { [Serializable] [DataContract] public class CyclopsFireData { [DataMember(Order = 1)] public NitroxId FireId { get; set; } [DataMember(Order = 2)] public NitroxId CyclopsId { get; set; } [DataMember(Order = 3)] public CyclopsRooms Room { get; set; } [DataMember(Order = 4)] public int NodeIndex { get; set; } protected CyclopsFireData() { // Constructor for serialization. Has to be "protected" for json serialization. } public CyclopsFireData(NitroxId fireId, NitroxId cyclopsId, CyclopsRooms room, int nodeIndex) { FireId = fireId; CyclopsId = cyclopsId; Room = room; NodeIndex = nodeIndex; } public override string ToString() { return $"[CyclopsFireData - FireId: {FireId}, CyclopsId: {CyclopsId}, Room: {Room}, FireNodeIndex: {NodeIndex}]"; } } }