using System; using System.Runtime.Serialization; namespace NitroxModel.DataStructures.GameLogic.Bases; [Serializable, DataContract] public record struct BuildPieceIdentifier(NitroxTechType Recipe, NitroxBaseFace? BaseFace, NitroxInt3 BaseCell, NitroxInt3 PiecePoint) { [DataMember(Order = 1)] public NitroxTechType Recipe = Recipe; [DataMember(Order = 2)] public NitroxBaseFace? BaseFace = BaseFace; [DataMember(Order = 3)] public NitroxInt3 BaseCell = BaseCell; [DataMember(Order = 4)] public NitroxInt3 PiecePoint = PiecePoint; public override readonly string ToString() { return $"BuildPieceIdentifier (Recipe: {Recipe}, BaseFace: {BaseFace}, BaseCell: {BaseCell}, PiecePoint: {PiecePoint})"; } }