using System; using NitroxModel.DataStructures; namespace NitroxModel.Packets; [Serializable] public class AggressiveWhenSeeTargetChanged : Packet { public NitroxId CreatureId { get; } public NitroxId TargetId { get; } public bool Locked { get; } public float AggressionAmount { get; } public AggressiveWhenSeeTargetChanged(NitroxId creatureId, NitroxId targetId, bool locked, float aggressionAmount) { CreatureId = creatureId; TargetId = targetId; Locked = locked; AggressionAmount = aggressionAmount; } }