using System; using NitroxModel.DataStructures; namespace NitroxModel.Packets; [Serializable] public class PlayerCinematicControllerCall : Packet { public ushort PlayerId { get; } public NitroxId ControllerID { get; } public int ControllerNameHash { get; } public string Key { get; } public bool StartPlaying { get; } public PlayerCinematicControllerCall(ushort playerId, NitroxId controllerID, int controllerNameHash, string key, bool startPlaying) { PlayerId = playerId; ControllerID = controllerID; ControllerNameHash = controllerNameHash; Key = key; StartPlaying = startPlaying; } }