using System; using NitroxModel.DataStructures; using NitroxModel.DataStructures.Unity; namespace NitroxModel.Packets; [Serializable] public class SeaTreaderSpawnedChunk : Packet { public NitroxId CreatureId { get; } public NitroxId ChunkId { get; } public NitroxVector3 Position { get; } public NitroxQuaternion Rotation { get; } public SeaTreaderSpawnedChunk(NitroxId creatureId, NitroxId chunkId, NitroxVector3 position, NitroxQuaternion rotation) { CreatureId = creatureId; ChunkId = chunkId; Position = position; Rotation = rotation; } }