using System; using NitroxModel.DataStructures.Unity; namespace NitroxModel.Packets; [Serializable] public class StasisSphereShot : Packet { public ushort PlayerId { get; } public NitroxVector3 Position { get; } public NitroxQuaternion Rotation { get; } public float Speed { get; } public float LifeTime { get; } public float ChargeNormalized { get; } public StasisSphereShot(ushort playerId, NitroxVector3 position, NitroxQuaternion rotation, float speed, float lifeTime, float chargeNormalized) { PlayerId = playerId; Position = position; Rotation = rotation; Speed = speed; LifeTime = lifeTime; ChargeNormalized = chargeNormalized; } }