using System; using System.Collections.Generic; using NitroxModel.DataStructures; using NitroxModel.DataStructures.GameLogic.Bases; using NitroxModel.DataStructures.GameLogic.Entities.Bases; namespace NitroxModel.Packets; [Serializable] public sealed class WaterParkDeconstructed : PieceDeconstructed { public InteriorPieceEntity NewWaterPark { get; } public List MovedChildrenIds { get; } public bool Transfer { get; } public WaterParkDeconstructed(NitroxId baseId, NitroxId pieceId, BuildPieceIdentifier buildPieceIdentifier, GhostEntity replacerGhost, BaseData baseData, InteriorPieceEntity newWaterPark, List movedChildrenIds, bool transfer, int operationId) : base(baseId, pieceId, buildPieceIdentifier, replacerGhost, baseData, operationId) { NewWaterPark = newWaterPark; MovedChildrenIds = movedChildrenIds ?? new List(); Transfer = transfer; } }