using System.Reflection; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; public sealed partial class ArmsController_Update_Patch : NitroxPatch, IDynamicPatch { public static readonly MethodInfo TARGET_METHOD = Reflect.Method((ArmsController t) => t.Update()); public static bool Prefix(ArmsController __instance) { if (__instance.smoothSpeedAboveWater == 0) { if (__instance.reconfigureWorldTarget) { __instance.Reconfigure(null); __instance.reconfigureWorldTarget = false; } __instance.leftAim.Update(__instance.ikToggleTime); __instance.rightAim.Update(__instance.ikToggleTime); __instance.UpdateHandIKWeights(); return false; } return true; } }