using System.Reflection; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; /// /// Prevents from happening if local player doesn't have lock on creature or if the action is not whitelisted /// public sealed partial class CreatureAction_StopPerform_Patch : NitroxPatch, IDynamicPatch { public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CreatureAction t) => t.StopPerform(default, default)); public static bool Prefix(CreatureAction __instance) => CreatureAction_StartPerform_Patch.Prefix(__instance); }