using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Prevents from happening on non-simulated entities
///
public sealed partial class CreatureDeath_OnPickedUp_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((CreatureDeath t) => t.OnPickedUp(default));
public static bool Prefix(CreatureDeath __instance)
{
if (__instance.TryGetNitroxId(out NitroxId creatureId) &&
Resolve().HasAnyLockType(creatureId))
{
return true;
}
return false;
}
}