using System.Reflection; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; public sealed partial class CyclopsMotorMode_RestoreEngineState_Patch : NitroxPatch, IDynamicPatch { public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsMotorMode t) => t.RestoreEngineState()); public static bool Prefix() { // We don't want this to happen because it will prevent players that were far of the cyclops when spawning to see its actual engine state return false; } }