using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using NitroxClient.Communication.Abstract;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
using NitroxModel.Packets;
using NitroxPatcher.PatternMatching;
using static System.Reflection.Emit.OpCodes;
namespace NitroxPatcher.Patches.Dynamic;
///
/// When the player crafts items the game will leverage this API to select a pickupable
/// from their inventory and delete it. We want to let the server know that the item
/// was successfully deleted.
///
public sealed partial class ItemsContainer_DestroyItem_Patch : NitroxPatch, IDynamicPatch
{
internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((ItemsContainer t) => t.DestroyItem(default(TechType)));
private static readonly InstructionsPattern removeItemPattern = new()
{
Ldarg_0,
Ldarg_1,
Reflect.Method((ItemsContainer container) => container.RemoveItem(default(TechType))),
{ Stloc_0, "NotifyServer" }
};
public static IEnumerable Transpiler(MethodBase original, IEnumerable instructions)
{
// After the call to RemoveItem (and storing the return value) we want to call our callback method
return instructions.InsertAfterMarker(removeItemPattern, "NotifyServer", new CodeInstruction[]
{
new(Ldloc_0),
new(Call, Reflect.Method(() => Callback(default)))
});
}
private static void Callback(Pickupable pickupable)
{
if (pickupable.TryGetIdOrWarn(out NitroxId id))
{
Resolve().Send(new EntityDestroyed(id));
}
}
}