using System.Reflection;
using NitroxClient.MonoBehaviours.Cyclops;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Ensures every spawned Cyclops (except for virtual ones) has a script attached to it.
///
public sealed partial class SubControl_Start_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((SubControl t) => t.Start());
public static void Postfix(SubControl __instance)
{
if (__instance.name != VirtualCyclops.NAME && __instance.name != LightmappedPrefabs.StandardMainObjectName)
{
__instance.gameObject.EnsureComponent();
}
}
}