using System.Reflection; using NitroxClient.MonoBehaviours.Cyclops; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; /// /// Ensures every spawned Cyclops (except for virtual ones) has a script attached to it. /// public sealed partial class SubControl_Start_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo TARGET_METHOD = Reflect.Method((SubControl t) => t.Start()); public static void Postfix(SubControl __instance) { if (__instance.name != VirtualCyclops.NAME && __instance.name != LightmappedPrefabs.StandardMainObjectName) { __instance.gameObject.EnsureComponent(); } } }