using NitroxModel.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; namespace NitroxServer.Communication.Packets.Processors { public class ChatMessageProcessor : AuthenticatedPacketProcessor { private readonly PlayerManager playerManager; public ChatMessageProcessor(PlayerManager playerManager) { this.playerManager = playerManager; } public override void Process(ChatMessage packet, Player player) { if (player.PlayerContext.IsMuted) { player.SendPacket(new ChatMessage(ChatMessage.SERVER_ID, "You're currently muted")); return; } Log.Info($"<{player.Name}>: {packet.Text}"); playerManager.SendPacketToAllPlayers(packet); } } }