using NitroxModel.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; namespace NitroxServer.Communication.Packets.Processors { class FireDousedProcessor : AuthenticatedPacketProcessor { private readonly PlayerManager playerManager; public FireDousedProcessor(PlayerManager playerManager) { this.playerManager = playerManager; } public override void Process(FireDoused packet, Player simulatingPlayer) { playerManager.SendPacketToOtherPlayers(packet, simulatingPlayer); } } }