using NitroxModel.DataStructures.Unity; using NitroxModel.GameLogic.FMOD; using NitroxModel.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; namespace NitroxServer.Communication.Packets.Processors; public class FootstepPacketProcessor : AuthenticatedPacketProcessor { private readonly float footstepAudioRange; // To modify this value, modify the last value of the event:/player/footstep_precursor_base sound in the SoundWhitelist_Subnautica.csv file private readonly PlayerManager playerManager; public FootstepPacketProcessor(PlayerManager playerManager, FMODWhitelist whitelist) { this.playerManager = playerManager; whitelist.TryGetSoundData("event:/player/footstep_precursor_base", out SoundData soundData); footstepAudioRange = soundData.Radius; } public override void Process(FootstepPacket footstepPacket, Player sendingPlayer) { foreach (Player player in playerManager.GetConnectedPlayers()) { if (NitroxVector3.Distance(player.Position, sendingPlayer.Position) >= footstepAudioRange || player == sendingPlayer) { continue; } if(player.SubRootId.Equals(sendingPlayer.SubRootId)) { player.SendPacket(footstepPacket); } } } }