using NitroxModel.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Entities; namespace NitroxServer.Communication.Packets.Processors; public class LeakRepairedProcessor : AuthenticatedPacketProcessor { private readonly WorldEntityManager worldEntityManager; private readonly PlayerManager playerManager; public LeakRepairedProcessor(WorldEntityManager worldEntityManager, PlayerManager playerManager) { this.worldEntityManager = worldEntityManager; this.playerManager = playerManager; } public override void Process(LeakRepaired packet, Player player) { if (worldEntityManager.TryDestroyEntity(packet.LeakId, out _)) { playerManager.SendPacketToOtherPlayers(packet, player); } } }