using NitroxModel.Packets; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Bases; namespace NitroxServer.Communication.Packets.Processors; public class ModifyConstructedAmountProcessor : BuildingProcessor { public ModifyConstructedAmountProcessor(BuildingManager buildingManager, PlayerManager playerManager) : base(buildingManager, playerManager) { } public override void Process(ModifyConstructedAmount packet, Player player) { if (buildingManager.ModifyConstructedAmount(packet)) { playerManager.SendPacketToOtherPlayers(packet, player); } } }